Browsing All Posts filed under »Lecture Notes«

Lecture Notes: Week 05 » Interface Design Review

April 17, 2011

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An interface is a point of interaction between things or a medium across which data passes. An example Greg gave was the Star Trek’s Holodeck, albeit fictional, it exemplifies how good interface is about being ‘transparent’. A good interactive design should work well without the user noticing the interface and should have good clean clear […]

Lecture Notes: Week 04 » The Static and Kinetic Screen, Module 2

March 23, 2011

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Module 2 of week four’s lecture goes back to Polaine’s quote in Module 1 where he states that interactive design is “about making complicated things easier and more pleasurable to use.” Module 2 explores how this is made possible through Visual Hierarchy. When dealing with Infographics or Information Design, visual hierarchy helps users navigate around […]

Lecture Notes: Week 04 » The Static and Kinetic Screen, Module 1

March 23, 2011

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Week four’s lecture focused on connecting print media (static) to interactive design. Greg Hughes starts the lecture off by introducing us to a guy called Andy Polaine who describes himself as: “an experience designer focusing on playful interactions and service design research”. Andy Polaine says that Interactive Designers design interactions between people, machines and screens […]

Lecture Notes: Week 3 » User Persona, Artefact Persona and Scenario Planning

March 19, 2011

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Week three’s lecture is split up into two parts the first part deals with the different stages of the design process and the second part talks about user persona, artefact persona and scenarios. Part 02 – User Persona, Artefact Persona and Scenario Planning The second part of week three’s lecture talks about user persona, artefact […]

Lecture Notes: Week 3 » The Interactive Design Process Overview

March 19, 2011

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Week three’s lecture is split up into two parts the first part deals with the different stages of the design process and the second part talks about user persona, artifact persona and scenarios. Part 01 – The Interactive Design Process Overview Sarah Waterson presents us with a diagram that outlines the many stages that are […]

Lecture Notes: Week 2 » Interactive Design

March 13, 2011

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“Designing interactive products to support people in their everyday and working lives.” — Sharp, Rogers & Preece “The Design for Human Communication and Interaction.” — Winograd Interactive Design’s second lecture was an introduction to Interaction Design. It begins with the five ‘key design areas’ of Interaction Design, which are: Interactivity, Information Architecture, Time and Motion, […]

Lecture Notes: Week 1 » Web 2.0 & Convergence

March 8, 2011

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After ‘viewing’ Week 1 lecture I was able to gain a better understand of Web 2.0 and Convergence – two things I hadn’t thought much about before. Web 2.0 isn’t actually a change in technology but a shift in the thinking behind web architecture from just publishing information to enabling functionality and harnessing user participation. […]